Os Princípios Básicos de Mudborne Game



It's best to keep frogs with genetics that lean strongly in one direction, making them the most or least of something. Pay close attention to your frogs' Umbrage and Saturation specifically, as you'll find these to be the most common alterations.

Mushrooms will not grow outside their general environment, so you'll need to have access to each of these locations in case they appear.

It originally started as a gamejam entry for FletchFest 2023, with the theme of ‘pond’. Ell had always joked about ‘what if APICO but frog?’ before, and this seemed a perfect opportunity to play with the concept and how to take things in a new direction.

In the demo there’s only a few mushrooms just to ease people into the trait modifications, but there's a lot more strange mushrooms to find in the full-game with some challenging modifications to master!

#action + #roguelike + #dungeoncrawler Mudborne is a casual nature management sim about discovering + breeding frogs!

It originally started as a gamejam entry for FletchFest 2023, with the theme of ‘pond’. Ell had always joked about ‘what if APICO but frog?’ before, and this seemed a perfect opportunity to play with the concept and how to take things in a new direction.

Mudborne is being created by ellraiser, one half of the indie-dev studio, TNgineers. A spiritual successor of sorts to APICO, Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, with experimentation being encouraged.

You’ll also have more control over viewing and modifying traits, reverting generations, cloning generations, mass-producing frogspawn/tadpoles - plus plenty of other frog species and variants to find and experiment with.

With two dozen unique mushrooms to discover around the various Atlas sections, you’ve got your cultivating work cut out for you!

Use Composters To Encourage Spore Growth If you're not willing to wait for nature to take its course and spawn a few odd mushrooms around the world, you can always use cultivators around the map to grow mushrooms when conditions are right.

The game is still in development, with a release aimed for 2025. You can follow along with progress and Mudborne Game devlogs in the Discord, be sure to give it a wishlist to be notified of release! You can play the demo below.

Mudborne is being created by ellraiser, one half of the indie-dev studio, TNgineers. A spiritual successor of sorts to APICO, Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, with experimentation being encouraged.

I introduce ancestry towards the end of the spawning pools - I didn’t want to have things too complex just for the demo/tutorial region, but in the full game there’ll be a lot more advanced frogs requiring some clever magic mud across several generations to form.

Keep in mind, though, that the placement of your composter is critical. Put your composter on the terrain where the mushroom you need grows, or you'll find yourself with a wealth of mushrooms you weren't trying to grow.

particular about their growing conditions! Not only will you need to check between the realms, since both worlds have their own mushroom variations (each of which comes with their own distinct trait modifiers).

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